
Pocket Forest – 16×16 Asset Pack
A downloadable asset pack
Pocket Forest – Complete 16×16 Top-Down Pack
Fully-featured pixel art pack designed for top-down games.
⭐⭐⭐⭐⭐
A small starter kit to test the Pocket Forest style.
Includes:
Ground, grass, path & cliff tiles
A sample of rocks, trees, bushes & props
Player Character: Idle + Run
Blue Slime Enemy: Front-facing only
-
The complete forest biome with characters, enemies, animations & gameplay elements.
Includes so much more than the sample pack:
Animated water & Waterfalls
Many trees, bushes, rocks, logs & forest props
Gameplay elements: Animated gates, levers, pressure plates, treasure chest, campfire, bridges/broken bridge, Dungeon entrances, piers, signs , bench and more
Pocket Hero: Idle, Run, Attack, Hurt, Death
Enemies: Sproutlings + Slimes (Animated front, back and side)
A complete top-down forest kit for building full games in Godot (see sidebar GIF), Unity, GameMaker & more.
-
This pack pairs perfectly with other Pocket Series assets
-
If Pocket Forest helps your project, please rate or comment
-
Licensing
Premium Version (pay at least $2.99)
✔ Commercial + non-commercial use
✔ Full modification allowed
✖ No reselling or redistributing the assets
Free Version
✔ Non-commercial use
✔ Full modification allowed
✖ No reselling or redistributing the assets
❤️ Character animation template by Erisesra — support the creator here ❤️
Please follow me for upcoming 'Pocket' content:
Download
Click download now to get access to the following files:
Development log
- Pocket Forest v1.0 is out now!2 days ago






Comments
Log in with itch.io to leave a comment.
Did you make the trees yourself??
Hi, I sure did, every tree was created from scratch in Aseprite by me, you can see some of my working process in the snip below.
wow, these are really good. I like the rounded fluffy ones haha
thanks a lot, I’m glad you like it
I don't suppose you could share the tilemap setup in Godot. I'm having trouble with understanding how to set up the more complicated things like cliffs and such.
Hi, of couse. Do you mean for the Autotile set up? Here is a screenshot of the auto tile setup I used for the screenshots.
Using this method you will have to place the cliff face manually depending on the height of the cliff you want, but the cliff top edges are auto tiled.
If you want to auto tile the cliff edges too, in Godot, you can us CTRL in the tile map setup to merge the cliff face tiles vertically, and then they would be included in the auto tile (I think).
Hope this helps and you enjoy the pack. let me know if i misunderstood your question.
If you make a game or prototype, I would love to play it!
I'll keep you in mind once my game is further along.
Added a couple of extra tiles (cliff opposite corners) and this nicely auto-tiles.
That's great! Thanks