A downloadable asset pack

Get this asset pack and 3 more for $5.98 USD
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Over 1000 tiles on organised tile maps for fast development in any engine and to mix well with other asset packs.

Please consider leaving a rating on this pack, it really means a lot!

⭐⭐⭐⭐⭐




Pocket Hero: Idle, Run, Attack, Hurt, Death

Enemies: Sproutlings + Slimes (Animated front, back and side)


Ground, grass, path & cliff tiles

Animated water, water props & waterfalls

Many trees, bushes, rocks, logs & forest props

Seasonal Variants of Trees and Bushes (New)

Gameplay elements: Animated gates, levers, pressure plates, treasure chest, campfire, bridges/broken bridge, dungeon entrances, piers, signs, bench and more

Portals and Altar (New)

A complete top-down forest kit for building full games in Godot (see sidebar GIF), Unity, GameMaker & more.

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This pack pairs perfectly with other Pocket Series assets

     

A strict colour palette is used for cohesion across all Pocket packs

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Please rate – it really helps

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Updates

v1.2 – Seasonal Tree Variants – Jan 26

v1.1 – Portals & Altars – Jan 26

v1.0 – Initial Release

More updates coming. Follow to stay updated.

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Licensing

✔ Commercial + non-commercial use
✔ Full modification allowed
✖ No reselling or redistributing the assets

❤️ Character animation template by Erisesra — support the creator here ❤️

Please follow me for upcoming 'Pocket' content:

https://sebbyspoons.itch.io/

Updated 29 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorSebbyspoons
GenreRole Playing
Tags16x16, 2D, Forest, GameMaker, Godot, Pixel Art, Tilemap, Tileset, Top-Down

Purchase

Get this asset pack and 3 more for $5.98 USD
View bundle
Buy Now$2.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:

Pocket Forest V1.2.zip 222 kB

Development log

Comments

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Can you share the Godot project files :) of the example pics ?
just for reference :) settings and stuff!

Hey, It will be a bit tricky since my project file is a bit of a test bed that includes all my different packs and experimental packs for possible future release. I'll see if I can clear it up a bit and include it in the next update since its a great suggestion :) - Thank you.

Ahh, that would be awesome 😄

is the Pocket Hero sheet 48x48 or 16x16?
The file name says 48x48, but the  pack is 16x16?

Hey, the Pocket Hero is a 16x16 sprite but he sits on a 48x48 canvas, its just so that there is more space to animate sword slashes etc. hope that answers your question

Thanks for explaining! 🙂 When I try to animate the sheet, Godot requires a size of 96×96, which is a bit confusing, right?

I’ll look at it again later—maybe I did something wrong?

This Pocket bundle is growing very well, good job!

Thanks so much! I really appreciate your comment and support

Did you make the trees yourself??

Hi, I sure did, every tree was created from scratch in Aseprite by me, you can see some of my working process in the snip below.

wow, these are really good. I like the rounded fluffy ones haha

(+1)

thanks a lot, I’m glad you like it

how do you make your maps/levels? do you paint them in aseprite or use tile editor? 

(+1)

I import the tilemaps into Godot and build the maps and levels there

I don't suppose you could share the tilemap setup in Godot. I'm having trouble with understanding how to set up the more complicated things like cliffs and such.

(6 edits)

Hi, of couse. Do you mean for the Autotile set up? Here is a screenshot of the auto tile setup I used for the screenshots. 

Using this method you will have to place the cliff face manually depending on the height of the cliff you want, but the cliff top edges are auto tiled.
If you want to auto tile the cliff edges too, in Godot, you can us CTRL in the tile map setup to merge the cliff face tiles vertically, and then they would be included in the auto tile (I think).

Hope this helps and you enjoy the pack. let me know if i misunderstood your question.

If you make a game or prototype, I would love to play it!

(1 edit)

Thanks that worked out for me. Just hard to wrap my head around Godot's connecting tiles.

I'll keep you in mind once my game is further along.

Added a couple of extra tiles (cliff opposite corners) and this nicely auto-tiles.

That's great! Thanks